/*============================================================================= Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. =============================================================================*/ class SpeedTreeActor extends Actor native(SpeedTree) placeable; var() const editconst SpeedTreeComponent SpeedTreeComponent; cpptext { public: // AActor interface. /** * Function that gets called from within Map_Check to allow this actor to check itself * for any potential errors and register them with map check dialog. */ #if WITH_EDITOR virtual void CheckForErrors(); #endif } defaultproperties { Begin Object Class=SpeedTreeComponent Name=SpeedTreeComponent0 bAllowApproximateOcclusion=TRUE bForceDirectLightMap=TRUE End Object SpeedTreeComponent = SpeedTreeComponent0; CollisionComponent = SpeedTreeComponent0; Components.Add(SpeedTreeComponent0); bEdShouldSnap = FALSE bStatic = TRUE bMovable = FALSE bNoDelete = TRUE bCollideActors = TRUE bBlockActors = TRUE bWorldGeometry = TRUE }