//============================================================================= // Scene - script exposed scene enums // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class Scene extends Object native(Scene); /** * A priority for sorting scene elements by depth. * Elements with higher priority occlude elements with lower priority, disregarding distance. */ enum ESceneDepthPriorityGroup { // unreal ed background scene DGP SDPG_UnrealEdBackground, // world scene DPG SDPG_World, // foreground scene DPG SDPG_Foreground, // unreal ed scene DPG SDPG_UnrealEdForeground, // after all scene rendering SDPG_PostProcess }; /** Detail mode for primitive component rendering. */ enum EDetailMode { DM_Low, DM_Medium, DM_High, }; /** bits needed to store DPG value */ const SDPG_NumBits = 3;