/** * Sequence for a PrefabInstance. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PrefabSequence extends Sequence native(inherit); /** * the PrefabInstance actor that created this PrefabSequence. */ var protected{protected} PrefabInstance OwnerPrefab; cpptext { /* === USequenceObject interface === */ /** * Provides a way for non-deletable SequenceObjects (those with bDeletable=false) to be removed programatically. The * user will not be able to remove this object from the sequence via the UI, but calls to RemoveObject will succeed. */ virtual UBOOL IsDeletable() const { return TRUE; } /* === UObject interface === */ virtual void PostLoad(); /** * Called after importing property values for this object (paste, duplicate or .t3d import) * Allow the object to perform any cleanup for properties which shouldn't be duplicated or * are unsupported by the script serialization * * Updates the value of ObjName to match the name of the sequence. */ virtual void PostEditImport(); /** * Called after this object is renamed; updates the value of ObjName to match the name of the sequence. */ virtual void PostRename(); /** * Called after duplication & serialization and before PostLoad. * * Updates the value of ObjName to match the name of the sequence. */ virtual void PostDuplicate(); } /** * Accessor for setting the value of OwnerPrefab. * * @param InOwner the PrefabInstance that created this PrefabSequence. */ native final function SetOwnerPrefab( PrefabInstance InOwner ); /** * Wrapper for retrieving the current value of OwnerPrefab. * * @return a reference to the PrefabInstance that created this PrefabSequence */ native final function PrefabInstance GetOwnerPrefab() const; DefaultProperties { ObjName="PrefabSequence" bDeletable=false }