/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class NavMeshRenderingComponent extends PrimitiveComponent native(AI) hidecategories(Object) editinlinenew; cpptext { /** * Creates a new scene proxy for the path rendering component. * @return Pointer to the FNavMeshRenderingSceneProxy */ virtual FPrimitiveSceneProxy* CreateSceneProxy(); virtual void UpdateBounds(); }; defaultproperties { HiddenGame=true AlwaysLoadOnClient=false AlwaysLoadOnServer=false bSelectable=false }