/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionScreenPosition extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** applies the divide by w as well as [-1,1]->[1,1] mapping for screen alignment */ var() bool ScreenAlign; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Coordinates" }