//============================================================================= // ForcedReachSpec. // // A ForcedReachspec is forced by the level designer // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ForcedReachSpec extends ReachSpec native; cpptext { virtual FPlane PathColor() { // yellow for forced paths return FPlane(1.f, 1.f, 0.f, 0.f); } virtual UBOOL IsForced() { return true; } virtual UBOOL PrepareForMove( AController * C ); virtual INT CostFor(APawn* P); } defaultproperties { }