/** * Reverts any animation compression, restoring the animation to the raw data. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimationCompressionAlgorithm_RevertToRaw extends AnimationCompressionAlgorithm native(Anim) deprecated; cpptext { protected: /** * Reverts any animation compression, restoring the animation to the raw data. */ virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray& BoneData); } defaultproperties { Description="Revert To Raw" TranslationCompressionFormat=ACF_None RotationCompressionFormat=ACF_None }