class SeqAct_AkSetRTPCValue extends SeqAct_Latent native; cpptext { void Activated(); UBOOL UpdateOp(FLOAT deltaTime); private: void SetRTPCValue(); }; /** Name of game parameter */ var() string Param; /** Value of game parameter, default value used if no variable linked */ var() float Value; /** True when sending RTPC signal */ var transient bool Running; defaultproperties { ObjName="AkSetRTPCValue" ObjCategory="AkAudio" OutputLinks.Empty InputLinks(0)=(LinkDesc="Start") InputLinks(1)=(LinkDesc="Stop") VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Value",PropertyName=Value) OutputLinks(0)=(LinkDesc="Finished") }