/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_UpdatePhysBonesFromAnim extends SequenceAction; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Force Phys Bones To Anim Pose" ObjCategory="Physics" InputLinks(0)=(LinkDesc="Update") InputLinks(1)=(LinkDesc="Disable Physics") InputLinks(2)=(LinkDesc="Enable Physics") }