/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ParticleEventGenerator extends SequenceAction native(Sequence); /** Is this event generator enabled? */ var() bool bEnabled; /** Player that trigger the event (Controller or Pawn) */ var Actor Instigator; /** Name of the event to generate. */ var array EventNames; /** The 'time' the event occured. */ var float EventTime; /** The location of the event. */ var vector EventLocation; /** The direction of the event. */ var vector EventDirection; /** The velocity of the event. */ var vector EventVelocity; /** The (hit) normal of the event. */ var vector EventNormal; /** If TRUE, use the Emitter target position as the Location. */ var() bool bUseEmitterLocation; cpptext { virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); void Activated(); virtual UBOOL UpdateOp(FLOAT DeltaTime); void DeActivated(); /** * Checks any of the bEnabled inputs and sets the new value. */ void CheckToggle() { if (InputLinks(1).bHasImpulse) { bEnabled = TRUE; } else if (InputLinks(2).bHasImpulse) { bEnabled = FALSE; } else if (InputLinks(3).bHasImpulse) { bEnabled = !bEnabled; } } }; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 0; } defaultproperties { ObjName="ParticleEvent Generator" ObjCategory="Particles" bEnabled=true InputLinks(0)=(LinkDesc="Trigger Event") InputLinks(1)=(LinkDesc="Enable") InputLinks(2)=(LinkDesc="Disable") InputLinks(3)=(LinkDesc="Toggle") VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="EventNames",PropertyName=EventNames) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="EventTime",PropertyName=EventTime,bWriteable=FALSE,MaxVars=1) VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Location",PropertyName=EventLocation,bWriteable=FALSE,MaxVars=1) VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Direction",PropertyName=EventDirection,bWriteable=FALSE,MaxVars=1) VariableLinks(5)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Velocity",PropertyName=EventVelocity,bWriteable=FALSE,MaxVars=1) VariableLinks(6)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Normal",PropertyName=EventNormal,bWriteable=FALSE,MaxVars=1) }