/** * An AccessObjectList Action is used to access the contents of an ObjectListVar. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_AccessObjectList extends SeqAct_SetSequenceVariable native(Sequence); cpptext { /** * When a AccessObjectList is Activated() it may do a number of things. * In each of those cases we make use of a helper function. **/ void Activated(); public: /** * SeqAct_AccessObjectList determines which of its outputs should be * set to active **/ void DeActivated(); } var() editconst Object OutputObject; var() int ObjectIndex; defaultproperties { ObjName="Access ObjectList" ObjCategory="Object List" ObjColor=(R=255,G=0,B=255,A=255) // all of the inputs / functionality this Action can do InputLinks(0)=(LinkDesc="Random") InputLinks(1)=(LinkDesc="First") InputLinks(2)=(LinkDesc="Last") InputLinks(3)=(LinkDesc="At Index") VariableLinks.Empty // this is the LIST(S) object that we are going to do stuff too (i.e. add, remove, empty, call actions on all of the objects) VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Object List",bWriteable=false,MinVars=1,MaxVars=1) // VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",bWriteable=FALSE,PropertyName=ObjectIndex) // VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Object",bWriteable=true,PropertyName=OutputObject) }