/** * Collection of surfaces in a single static lighting mapping. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LightmappedSurfaceCollection extends Object hidecategories(Object) editinlinenew native; /** The UModel these surfaces come from. */ var() Model SourceModel; /** An array of the surface indices grouped into a single static lighting mapping. */ var() array Surfaces; cpptext { }