class InterpTrackMoveAxis extends InterpTrackFloatBase dependson(InterpTrackMove) native(Interpolation); /** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * Subtrack for InterpTrackMove * Transforms an interp actor on one axis */ /** List of axies this track can use */ enum EInterpMoveAxis { AXIS_TranslationX, AXIS_TranslationY, AXIS_TranslationZ, AXIS_RotationX, AXIS_RotationY, AXIS_RotationZ, }; /** The axis which this track will use when transforming an actor */ var EInterpMoveAxis MoveAxis; /** Lookup track to use when looking at different groups for transform information*/ var InterpLookupTrack LookupTrack; cpptext { virtual INT GetKeyframeIndex( FLOAT KeyTime ) const; virtual INT AddKeyframe( FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode ); virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst); virtual INT SetKeyframeTime( INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder ); virtual void RemoveKeyframe( INT KeyIndex ); virtual INT DuplicateKeyframe( INT KeyIndex, FLOAT NewKeyTime ); FName GetLookupKeyGroupName( INT KeyIndex ); void SetLookupKeyGroupName( INT KeyIndex, const FName& NewGroupName ); void ClearLookupKeyGroupName( INT KeyIndex ); // FCurveEdInterface interface virtual FColor GetSubCurveButtonColor( INT SubCurveIndex, UBOOL bIsSubCurveHidden ) const; virtual INT CreateNewKey( FLOAT KeyIn ); virtual void DeleteKey( INT KeyIndex ); virtual INT SetKeyIn( INT KeyIndex, FLOAT NewInVal ); /** * Provides the color for the given key at the given sub-curve. * * @param SubIndex The index of the sub-curve * @param KeyIndex The index of the key in the sub-curve * @param[in] CurveColor The color of the curve * @return The color that is associated the given key at the given sub-curve */ virtual FColor GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor); void GetKeyframeValue( UInterpTrackInst* TrInst, INT KeyIndex, FLOAT& OutTime, FLOAT &OutValue, FLOAT* OutArriveTangent, FLOAT* OutLeaveTangent ); FLOAT EvalValueAtTime( UInterpTrackInst* TrInst, FLOAT Time ); virtual class UMaterial* GetTrackIcon() const; /** * Reduce Keys within Tolerance * * @param bIntervalStart start of the key to reduce * @param bIntervalEnd end of the key to reduce * @param Tolerance tolerance */ virtual void ReduceKeys( FLOAT IntervalStart, FLOAT IntervalEnd, FLOAT Tolerance ); }; defaultproperties { CurveTension=0.0 bSubTrackOnly=true; TrackTitle="Move Axis Track" }