/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstFloatProp extends InterpTrackInstProperty native(Interpolation); cpptext { virtual void SaveActorState(UInterpTrack* Track); virtual void RestoreActorState(UInterpTrack* Track); virtual void InitTrackInst(UInterpTrack* Track); virtual void TermTrackInst(UInterpTrack* Track); } /** Pointer to float property in TrackObject. */ var pointer FloatProp; /** Saved value for restoring state when exiting Matinee. */ var float ResetFloat; /** Pointer to FMatineeRawFloatDistribution if the FloatProp pointer belongs to one, NULL otherwise. */ var pointer DistributionProp;