/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Fake SoundNode used by SimpleSplineAudioComponent only to force endless loop. * Should not be used anywhere else. */ class ForcedLoopSoundNode extends SoundNode native( Sound ); cpptext { virtual UBOOL NotifyWaveInstanceFinished( struct FWaveInstance* WaveInstance ); virtual FLOAT GetDuration( ); /** * Returns the maximum distance this sound can be heard from. Very large for looping sounds as the * player can move into the hearable range during a loop. */ virtual FLOAT MaxAudibleDistance( FLOAT CurrentMaxDistance ); }