//============================================================================= // Copyright 1998-2012 Epic Games, Inc. All Rights Reserved. //============================================================================= class FlexActor extends InterpActor native placeable; defaultproperties { Begin Object Class=FlexComponent Name=FlexComponent0 BlockRigidBody=false LightEnvironment=MyLightEnvironment bUsePrecomputedShadows=FALSE End Object StaticMeshComponent=FlexComponent0 Components.Remove(StaticMeshComponent0) Components.Add(FlexComponent0) }