//============================================================================= // EditorLinkSelectionInterface // // Implement this interface to allow this object to perform special handling when 'linkselected' or 'unlinkselected' // is called from the editor (for example, if the user has two objects selected and calls linkselected and you want the objects // to bind themselves together in some fashion) // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= interface EditorLinkSelectionInterface native; cpptext { virtual void LinkSelection(USelection* SelectedObjects){} virtual void UnLinkSelection(USelection* SelectedObjects){} }