/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ // An ambient sound that moves in the world class AmbientSoundMovable extends AmbientSound native( Sound ); defaultproperties { Begin Object NAME=Sprite Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Moveable' Scale=0.25 End Object Begin Object Name=DrawSoundRadius0 SphereColor=(R=102,G=204,B=51) End Object TickGroup=TG_DuringAsyncWork Physics=PHYS_Interpolating bMovable=TRUE bStatic=FALSE }