/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ActorFactoryAmbientSoundMovable extends ActorFactoryAmbientSound config( Editor ) hidecategories( Object ) native; cpptext { virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData ); } defaultproperties { MenuName="Add AmbientSoundMovable" NewActorClass=class'Engine.AmbientSoundMovable' bShowInEditorQuickMenu=false; }