/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SequenceObjectHelper extends Object native; cpptext { /** * Called when the user double clicks on a sequence object, can be used to display object specific * property dialogs. * * @param InEditor Pointer to the editor that initiated the callback. * @param InObject Pointer to the object that was clicked on. */ virtual void OnDoubleClick( const class WxKismet* InEditor, USequenceObject* InObject ) const { } /** * Called when the user right clicks on a sequence object, should show a object specific context menu. * * @param InEditor Pointer to the editor that initiated the callback. */ virtual void ShowContextMenu( class WxKismet* InEditor ) const { } /** * Called when the Kismet editor wants the object to add itself to a tree control. * * @param InEditor Pointer to the editor that initiated the callback. * @param InTreeCtrl Pointer to the tree control we will be adding an item to. * @param ParentItem The parent of the item that will be added. * @return The tree item we created. */ virtual wxTreeItemId AddToTreeControl( class WxKismet* InEditor, class wxTreeCtrl* InTreeCtrl, class wxTreeItemId& ParentItem ) const { return wxTreeItemId(); } }