/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByTurnInPlace extends UDKAnimBlendBase native(Animation); var() float RootYawSpeedThresh; var() float TurnInPlaceBlendSpeed; var const transient UDKPawn OwnerUTP; cpptext { // AnimNode interface virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent); virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { Children(0)=(Name="Idle",Weight=1.0) Children(1)=(Name="TurnInPlace") bFixNumChildren=true }