/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByPosture extends UDKAnimBlendBase native(Animation); cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { Children(0)=(Name="Run",Weight=1.0) Children(1)=(Name="Crouch") bFixNumChildren=true }