//============================================================================= // KFSeqEvent_PowerUpActivated //============================================================================= // Called when a power up is activated or the trigger is reactivated //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_PowerUpActivated extends SequenceEvent; function ActivatePowerUp(Actor InInstigator, Actor InTrigger) { local array ActiveIndices; ActiveIndices[0] = 0; CheckActivate(InInstigator, InTrigger, false, ActiveIndices); } function ReactivateTrigger(Actor InInstigator, Actor InTrigger) { local array ActiveIndices; ActiveIndices[0] = 1; CheckActivate(InInstigator, InTrigger, false, ActiveIndices); } defaultproperties { ObjName = "PowerUp Activated" OutputLinks.Empty OutputLinks(0)=(LinkDesc="PowerUpActivated") OutputLinks(1)=(LinkDesc="TriggerReactivated") VariableLinks.Empty bPlayerOnly = false MaxTriggerCount = 0 }