//============================================================================= // KFSeqAct_ToggleEx //============================================================================= // Works the same as toggle, but has the ability to trigger the opposite action // on all other actors of the same type that are not linked to the action. // The Toggle input link will continue to function the same, since each actor // is responsible for its own toggle functionality. // // EXAMPLE: Action takes an input of 3 PlayerStarts, set to toggle to ON. All // other PlayerStarts will then receive the toggle OFF. //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFSeqAct_ToggleEx extends SeqAct_Toggle native(Sequence); /** If TRUE, actors linked to this action are dynamic and can use the faster DynamicActors iterator */ var() bool bUseDynamicActorIterator; cpptext { virtual void Activated(); } defaultproperties { HandlerName="OnToggle" ObjName="Toggle EX" bUseDynamicActorIterator=false }