//============================================================================= // KFDT_GoompaStomp //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFDT_GoompaStomp extends KFDamageType; defaultproperties { RadialDamageImpulse = 1000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses = false // This will make the impulse origin where the victim was hit for directional gibs bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing ImpulseOriginLift = 150.f MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib = true bCanObliterate = true ObliterationHealthThreshold = 0 ObliterationDamageThreshold = 1 bIgnoreAggroOnDamage=true }