//============================================================================= // KFCarryableObject //============================================================================= // A carried object that forces the player to equip it and prevents the player // from switching to a different inventory item, though it can be dropped. //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFCarryableObject extends KFWeap_MeleeBase abstract; reliable client function ClientWeaponSet(bool bOptionalSet, optional bool bDoNotActivate) { Super.ClientWeaponSet(false); } simulated function float GetWeaponRating() { return 1000; } defaultproperties { bHasIronSights=false AssociatedPerkClasses(0)=none WeaponDryFireSnd(DEFAULT_FIREMODE)=none }