//============================================================================= // ActorFactoryKFWallPathNode //============================================================================= // This provides an option to place a KFWallPathnode when a level designer // right-clicks a location in a level in the editor //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class ActorFactoryKFWallPathNode extends ActorFactory config(Editor) collapsecategories hidecategories(Object) native(Waypoint); defaultproperties { MenuName="Add KFWallPathNode" NewActorClass=class'KFGame.KFWallPathNode' bShowInEditorQuickMenu=true }