/**
 * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleSizeMultiplyLife extends ParticleModuleSizeBase
	native(Particle)
	editinlinenew
	hidecategories(Object);

/**
 *	The scale factor for the size that should be used for a particle.
 *	The value is retrieved using the RelativeTime of the particle during its update.
 */
var(Size)					rawdistributionvector	LifeMultiplier;
/** 
 *	If true, the X-component of the scale factor will be applied to the particle size X-component.
 *	If false, the X-component is left unaltered.
 */
var(Size)					bool					MultiplyX;
/** 
 *	If true, the Y-component of the scale factor will be applied to the particle size Y-component.
 *	If false, the Y-component is left unaltered.
 */
var(Size)					bool					MultiplyY;
/** 
 *	If true, the Z-component of the scale factor will be applied to the particle size Z-component.
 *	If false, the Z-component is left unaltered.
 */
var(Size)					bool					MultiplyZ;

cpptext
{
	virtual void	Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
	virtual void	Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
	/**
	 *	Called when the module is created, this function allows for setting values that make
	 *	sense for the type of emitter they are being used in.
	 *
	 *	@param	Owner			The UParticleEmitter that the module is being added to.
	 */
	virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
	/**
	 *	Returns whether the module is SizeMultipleLife or not.
	 *
	 *	@return	UBOOL	TRUE if the module is a UParticleModuleSizeMultipleLife
	 *					FALSE if not
	 */
	virtual UBOOL   IsSizeMultiplyLife() { return TRUE; };
}

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	MultiplyX=true
	MultiplyY=true
	MultiplyZ=true

	Begin Object Class=DistributionVectorConstant Name=DistributionLifeMultiplier
	End Object
	LifeMultiplier=(Distribution=DistributionLifeMultiplier)
}