/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** Container class for LightingChannelContainer, so they can be edited in an editor property window. */ class LightingChannelsObject extends Object native hidecategories(Object); /** The edited lighting channels. */ var() const LightingChannelContainer LightingChannels; defaultproperties { `if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation LightingChannels=(bInitialized=TRUE,Indoor=TRUE,Outdoor=TRUE) `else LightingChannels=(bInitialized=TRUE,BSP=TRUE) `endif }