//============================================================================= // KFWeap_SMG_Kriss //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Brooks Butler //============================================================================= class KFWeap_SMG_Kriss extends KFWeap_SMGBase; defaultproperties { // Inventory InventorySize=6 GroupPriority=100 WeaponSelectTexture=Texture2D'WEP_UI_KRISS_TEX.UI_WeaponSelect_KRISS' // FOV MeshFOV=86 MeshIronSightFOV=45 PlayerIronSightFOV=75 // Zooming/Position IronSightPosition=(X=15.f,Y=0.03f,Z=0.1f) PlayerViewOffset=(X=20.f,Y=9.5f,Z=-3.0f) // Content PackageKey="Kriss" FirstPersonMeshName="wep_1p_kriss_mesh.Wep_1stP_KRISS_Rig" FirstPersonAnimSetNames(0)="wep_1p_kriss_anim.wep_1p_kriss_anim" PickupMeshName="wep_3p_kriss_mesh.Wep_KRISS_Pickup" AttachmentArchetypeName="wep_kriss_arch.Wep_KRISS_3P" MuzzleFlashTemplateName="wep_kriss_arch.Wep_KRISS_MuzzleFlash" // Ammo MagazineCapacity[0]=33 SpareAmmoCapacity[0]=495 InitialSpareMags[0]=4 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=50 minRecoilPitch=40 maxRecoilYaw=80 minRecoilYaw=-80 RecoilRate=0.045 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=100 RecoilISMinYawLimit=65435 RecoilISMaxPitchLimit=375 RecoilISMinPitchLimit=65460 IronSightMeshFOVCompensationScale=1.85 WalkingRecoilModifier=1.1 JoggingRecoilModifier=1.2 // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto' FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_Kriss' FireInterval(DEFAULT_FIREMODE)=+.05 // 1200 RPM Spread(DEFAULT_FIREMODE)=0.015 InstantHitDamage(DEFAULT_FIREMODE)=33.0 //33 FireOffset=(X=30,Y=4.5,Z=-5) // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_Kriss' FireInterval(ALTFIRE_FIREMODE)=+.05 // 1200 RPM InstantHitDamage(ALTFIRE_FIREMODE)=33.0 //29 Spread(ALTFIRE_FIREMODE)=0.015 // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_Kriss' InstantHitDamage(BASH_FIREMODE)=26 //@todo: add akevents when we have them WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_1P_Loop') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_1P_Single') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_MedicSMG.Play_SA_MedicSMG_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_DryFire' // Advanced (High RPM) Fire Effects bLoopingFireAnim(DEFAULT_FIREMODE)=true bLoopingFireSnd(DEFAULT_FIREMODE)=true WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_KRISS.Play_KRISS_Fire_1P_EndLoop') SingleFireSoundIndex=ALTFIRE_FIREMODE // Attachments bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=class'KFPerk_Swat' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.15f,IncrementWeight=1) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Damage1, Scale=1.15f), (Stat=EWUS_Weight, Add=1))) }