//============================================================================= // KFWeap_Knife_Berserker //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 4/14/2014 //============================================================================= class KFWeap_Knife_Berserker extends KFWeap_Edged_Knife; defaultproperties { // Content PackageKey="BerserkerKnife" FirstPersonMeshName="WEP_1P_BerserkerKnife_MESH.Wep_1stP_BerserkerKnife_Rig" AttachmentArchetypeName="WEP_BerserkerKnife_ARCH.Wep_Knife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_Berserker' WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_BerserkerKnife' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife_Berserker' InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy_Berserker' InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab_Berserker' }