//============================================================================= // KFSeqEvent_RepairActorsProgress //============================================================================= // Event telling Kismet that repair actor objective progress has been made //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_RepairActorsProgress extends KFSeqEvent_ObjectiveProgress; defaultproperties { ObjName="Repair Actors Progress" OutputLinkText="Total Repair %" }