//============================================================================= // KFSeqAct_DamageDestructibleActor //============================================================================= // Deals damage to a destructible actor //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFSeqAct_DamageDestructibleActor extends SequenceAction; var() class Type; var() int Amount; Var() bool bInstaKillDamage; event Activated() { local int DamageAmount; local KFDestructibleActor DestructibleInput; local SeqVar_Object ObjectInput; foreach LinkedVariables(class'SeqVar_Object', ObjectInput, "Destructible Actor") { DestructibleInput = KFDestructibleActor(ObjectInput.GetObjectValue()); if (DestructibleInput != none) { if (bInstaKillDamage) { DamageAmount = DestructibleInput.GetInstaKillDamage(); } else { DamageAmount = Amount; } DestructibleInput.TakeDamage(DamageAmount, none, vect(0, 0, 0), vect(0, 0, 0), Type); } } } DefaultProperties { ObjCategory="Killing Floor" ObjName="Damage Destructible Actor" VariableLinks.Empty() VariableLinks(0)=(ExpectedType=class'SeqVar_Object', LinkDesc="Destructible Actor") }