//============================================================================= // KFSM_PlayerBloat_PukeMineAttack //============================================================================= // Player controlled bloat puke mine attack //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerBloat_PukeMineAttack extends KFSM_PlayerMeleeBase; protected function bool InternalCanDoSpecialMove() { if( KFPOwner == none || KFPOwner.IsHeadless() ) { return false; } return super.InternalCanDoSpecialMove(); } defaultproperties { Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_Special_Atk))) }