//============================================================================= // KFProj_MicrowaveGun_GroundFire //============================================================================= // Projectile class for ground fire from flamethrowers, etc //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFProj_MicrowaveGun_GroundFire extends KFProj_GroundFire; defaultproperties { bWarnAIWhenFired=true // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=5//10 DamageRadius=100.0//100 DamageFalloffExponent=1.f DamageDelay=0.f MyDamageType=class'KFDT_Fire_Ground_MicrowaveGun' // Don't burn the guy with the flamethrower bIgnoreInstigator=true // Dynamic Light ExploLight=FlamePointLight ExploLightStartFadeOutTime=1.5 ExploLightFadeOutTime=0.5 ExploLightFlickerIntensity=5.f ExploLightFlickerInterpSpeed=15.f // Damage Effects KnockDownStrength=0 KnockDownRadius=0 FractureMeshRadius=0 FracturePartVel=0 ExplosionEffects=KFImpactEffectInfo'WEP_Flamethrower_ARCH.GroundFire_Impacts' ExplosionSound=none MomentumTransferScale=1 bAllowPerMaterialFX=true // Camera Shake CamShake=none End Object ExplosionTemplate=ExploTemplate0 }