//============================================================================= // KFProj_HansSmokeGrenade //============================================================================= // Smoke grenade projectile class for boss character Hans //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KFProj_HansSmokeGrenade extends KFProj_Grenade hidedropdown; simulated function PostBeginPlay() { super(KFProjectile).PostBeginPlay(); SpecialRandSpin(200000); } /** Special random spin that gets the grenade flipping more end over end due to its shape */ simulated function SpecialRandSpin(float spinRate) { RotationRate.Yaw = (spinRate * 2 *FRand() - spinRate) * 0.05; RotationRate.Pitch = -SpinRate; RotationRate.Roll = (spinRate * 2 *FRand() - spinRate) * 0.05; } simulated event GrenadeIsAtRest() { super.GrenadeIsAtRest(); if (Role == ROLE_Authority) { ProjEffectsFadeOutDuration=PostExplosionLifetime; SetTimer(FuseTime, false, 'ExplodeTimer'); } } simulated protected function StopFlightEffects(); defaultproperties { FuseTime=1 PostExplosionLifetime=15 LandedTranslationOffset=(X=-5) bStopAmbientSoundOnExplode=false ProjFlightTemplate=ParticleSystem'ZED_Hans_EMIT.FX_Grenade_Smoke_01' ExplosionActorClass=class'KFExplosion_HansSmokeGrenade' // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=0 DamageRadius=350 DamageFalloffExponent=0.f DamageDelay=0.f MyDamageType=none // Damage Effects KnockDownStrength=0 KnockDownRadius=0 FractureMeshRadius=0 FracturePartVel=0 ExplosionEffects=KFImpactEffectInfo'ZED_Hans_EMIT.SmokeGrenade_Explosion' ExplosionSound=AkEvent'WW_ZED_Hans.ZED_Hans_SFX_Grenade_Smoke' MomentumTransferScale=0 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.HansSmoke' CamShakeInnerRadius=0 CamShakeOuterRadius=450 CamShakeFalloff=2.f bOrientCameraShakeTowardsEpicenter=true End Object ExplosionTemplate=ExploTemplate0 // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' }