//============================================================================= // KFPawn_ZedDAR_Laser //============================================================================= // Pawn for Evulz Lazer DAR //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedDAR_Laser extends KFPawn_ZedDAR; simulated function ANIMNOTIFY_FireLaser_L() { FiringSocketName = FiringSocketLName; StartRangedAttack(); } simulated function ANIMNOTIFY_FireLaser_R() { FiringSocketName = FiringSocketRName; StartRangedAttack(); } defaultproperties { LocalizationKey=KFPawn_ZedDAR_Laser ControllerClass=class'KFAIController_ZedDAR_Laser' MonsterArchPath="ZED_ARCH.ZED_DAR_Laser_Archetype" DifficultySettings=class'KFDifficulty_DAR_Laser' RangedProjectileClass=class'KFProj_EvilDAR_Laser' Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_Taunt)=class'KFGame.KFSM_Zed_Taunt' SpecialMoveClasses(SM_Evade)=class'KFSM_Evade' SpecialMoveClasses(SM_Evade_Fear)=class'KFSM_Evade_Fear' SpecialMoveClasses(SM_StandAndShootAttack)=class'KFSM_DAR_LaserAttack' End Object FiringSocketRName=Laser_R FiringSocketLName=Laser_L }