/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * A material expression that routes particle emitter parameters to the * material. */ class MaterialExpressionDynamicParameter extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** * The names of the parameters. * These will show up in Cascade when editing a particle system * that uses the material it is in... */ var() editfixedsize array ParamNames; cpptext { // UObject interface. virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); // UMaterialExpression interface. /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); /** * Creates the new shader code chunk needed for the Abs expression * * @param Compiler - Material compiler that knows how to handle this expression * @return Index to the new FMaterialCompiler::CodeChunk entry for this expression */ virtual INT Compile( FMaterialCompiler* Compiler, INT OutputIndex ); /** * Get the outputs supported by this expression. * * @param Outputs The TArray of outputs to fill in. */ virtual TArray& GetOutputs(); /** * Get the width required by this expression (in the material editor). * * @return INT The width in pixels. */ virtual INT GetWidth() const; /** * Textual description for this material expression * * @return Caption text */ virtual FString GetCaption() const; /** * Returns the amount of padding to use for the label. * * @return INT The padding (in pixels). */ virtual INT GetLabelPadding() { return 8; } /** * MatchesSearchQuery: Check this expression to see if it matches the search query * @param SearchQuery - User's search query (never blank) * @return TRUE if the expression matches the search query */ virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery ); } defaultproperties { bShowOutputNameOnPin=true bHidePreviewWindow=true ParamNames(0)="Param1" ParamNames(1)="Param2" ParamNames(2)="Param3" ParamNames(3)="Param4" MenuCategories(0)="Particles" MenuCategories(1)="Parameters" Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0) Outputs(1)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0) Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0) Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1) }