/** * operational AI control for TeamGame * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSquadAI extends UDKTeamOwnedInfo native; var UDKGameObjective SquadObjective; // Alternate path support var NavigationPoint RouteObjective; var array ObjectiveRouteCache; /** when generating a new ObjectiveRouteCache for the same objective, the previous is stored here so bots still following it don't get disrupted */ var array PreviousObjectiveRouteCache; /** bot that we want to use to generate the route (usually SquadLeader) */ var UDKBot PendingSquadRouteMaker; /** current alternate route iteration (loops back to start after reaching MaxSquadRoutes) */ var int SquadRouteIteration; struct native AlternateRoute { var array RouteCache; }; /** list of alternate routes. Each one higher in the list was created by first adding cost to the nodes in all previous routes */ var array SquadRoutes; /** maximum size of SquadRoutes list */ var int MaxSquadRoutes; replication { if ( Role == ROLE_Authority ) SquadObjective; }