/** * Controller used by hoverboard for moving lower part in response to wheel movements. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSkelControl_HoverboardSuspension extends SkelControlSingleBone hidecategories(Translation,Rotation) native(Animation); cpptext { // SkelControl interface virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); } var() float TransIgnore; var() float TransScale; var() float TransOffset; var() float MaxTrans; var() float MinTrans; var() float RotScale; var() float MaxRot; var() float MaxRotRate; var float CurrentRot; defaultproperties { bApplyTranslation=true bAddTranslation=true BoneTranslationSpace=BCS_BoneSpace bApplyRotation=true bAddRotation=true BoneRotationSpace=BCS_BoneSpace MaxRotRate=0.5 }