/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByHoverboarding extends UDKAnimBlendBase native(Animation); var int LastActiveChildIndex; var float BoardLeanAmount; var() float FallTimeBeforeAnim; cpptext { virtual void TickAnim(FLOAT DeltaSeconds); virtual void SetActiveChild( INT ChildIndex, FLOAT BlendTime ); } defaultproperties { Children(0)=(Name="Standing"),Weight=1.0 Children(1)=(Name="TurnLeft") Children(2)=(Name="TurnRight") Children(3)=(Name="LeanLeft") Children(4)=(Name="LeanRight") Children(5)=(Name="StrafeLeft") Children(6)=(Name="StrafeRight") Children(7)=(Name="Crouching") Children(8)=(Name="Jumping") Children(9)=(Name="Falling") Children(10)=(Name="Landed") Children(11)=(Name="GrabTrick") Children(12)=(Name="Spinning") Children(13)=(Name="SpinWarmupLeft") Children(14)=(Name="SpinWarmupRight") Children(15)=(Name="Trick1") Children(16)=(Name="Trick2") Children(17)=(Name="Trick3") bPlayActiveChild=false bFixNumChildren=true FallTimeBeforeAnim=0.3 }