//============================================================================= // KFGFxTraderContainer_ItemDetails //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 8/23/2013 //============================================================================= class KFGFxTraderContainer_ItemDetails extends KFGFxObject_Container DependsOn(KFGFxObject_TraderItems); /** The maximum RPM value, used for scaling the stats bar */ var const float MAX_RPM; /** The maximum number of objects that can be penetrated value, used for scaling the stats bar */ var const float MAX_PENETRATION; var KFGFxMenu_Trader MyTraderMenu; var localized string DamageTitle, FireRateTitle, RangeTitle, PenetrationTitle, BlockTitle, ParryTitle; var localized string AccuracyTitle, CapacityTitle, MagTitle; var localized string HealAmountTitle, HealRechargeTitle; var localized string BuyString, SellString, CannotSellString, CannotBuyString; var localized string FavoriteString, UnfavoriteString; var localized string UpgradeCostString, UpgradeString; var GFxObject DetailsContainer; /** Max stat values used to calculate stat bars */ const WeaponStatMax_Damage = 820.f; const WeaponStatMax_FireRate = 800.f; const WeaponStatMax_Penetration = 4.f; const WeaponStatMax_Range = 100.f; const WeaponStatMax_Block = 1.f; const WeaponStatMax_Parry = 10.f; const WeaponStatMax_HealAmount = 50.f; const WeaponStatMax_HealRechargeSpeed = 10.f; // charge per second var KFPlayerController KFPC; function Initialize( KFGFxObject_Menu NewParentMenu ) { super.Initialize( NewParentMenu ); MyTraderMenu = KFGFxMenu_Trader( NewParentMenu ); DetailsContainer = GetObject("detailedStats"); KFPC = KFPlayerController(GetPC()); LocalizeContainer(); } function LocalizeContainer() { local GFxObject LocalizedObject; LocalizedObject = CreateObject("Object"); LocalizedObject.SetString("damageTitle", DamageTitle); LocalizedObject.SetString("fireRateTitle", FireRateTitle); LocalizedObject.SetString("penetrationTitle", PenetrationTitle); LocalizedObject.SetString("accuracyTitle", AccuracyTitle); LocalizedObject.SetString("capacityTitle", CapacityTitle); LocalizedObject.SetString("magTitle", MagTitle); LocalizedObject.SetString("upgradeCost", UpgradeCostString); LocalizedObject.SetString("favorite", UpgradeString); LocalizedObject.SetString("unfavorite", UnfavoriteString); SetObject("localizeContainer", LocalizedObject); } function SetDetailsVisible(string DetailName, bool bVisible) { if(DetailsContainer != none) { DetailsContainer.GetObject(DetailName$"Title").SetVisible(bVisible); DetailsContainer.GetObject(DetailName$"Bar").SetVisible(bVisible); DetailsContainer.GetObject(DetailName$"Value").SetVisible(false); } } function SetDetailsText(string DetailName, string NewName) { if(DetailsContainer != none) { DetailsContainer.GetObject(DetailName$"Title").SetString("text", NewName); } } function SetShopItemDetails(out STraderItem TraderItem, int ItemPrice, bool bCanCarry, bool bCanBuy) { local GFxObject ItemData; ItemData = CreateObject("Object"); ItemData.SetInt("price", ItemPrice); ItemData.SetBool("bUsingBuyLabel", true); ItemData.SetString("buyOrSellLabel", BuyString); ItemData.SetString("cannotBuyOrSellLabel", CannotBuyString); ItemData.SetBool("bCanCarry", bCanCarry); ItemData.SetBool("bCanBuyOrSell", bCanBuy); ItemData.SetBool("bCanFavorite", true); ItemData.SetBool("bCanUpgrade", false); SetGenericItemDetails(TraderItem, ItemData); } function SetPlayerItemDetails(out STraderItem TraderItem, int ItemPrice, optional int UpgradeLevel = INDEX_NONE) { local GFxObject ItemData; local int CanAffordIndex, CanCarryIndex; KFPC.GetPurchaseHelper().CanUpgrade(TraderItem, CanCarryIndex, CanAffordIndex); ItemData = CreateObject("Object"); ItemData.SetInt("price", ItemPrice); ItemData.SetBool("bUsingBuyLabel", false); ItemData.SetString("buyOrSellLabel", SellString); ItemData.SetString("cannotBuyOrSellLabel", CannotSellString); ItemData.SetBool("bCanUpgrade", true); ItemData.SetBool("bCanBuyUpgrade", CanAffordIndex > 0); ItemData.SetBool("bCanCarryUpgrade", CanCarryIndex > 0); if (UpgradeLevel > INDEX_NONE) { if (TraderItem.WeaponDef.static.GetUpgradePrice(UpgradeLevel) == INDEX_NONE) { ItemData.SetInt("upgradePrice", 0); ItemData.SetInt("upgradeWeight", 0); ItemData.SetBool("bCanUpgrade", false); } else { ItemData.SetInt("upgradePrice", TraderItem.WeaponDef.static.GetUpgradePrice(UpgradeLevel)); ItemData.SetInt("upgradeWeight", TraderItem.WeaponUpgradeWeight[UpgradeLevel + 1] - TraderItem.WeaponUpgradeWeight[UpgradeLevel]); } } else { ItemData.SetInt("upgradePrice", 0); ItemData.SetInt("upgradeWeight", 0); } ItemData.SetInt("weaponTier", UpgradeLevel); ItemData.SetBool("bCanCarry", true); ItemData.SetBool("bCanBuyOrSell", KFPC.GetPurchaseHelper().IsSellable(TraderItem)); ItemData.SetBool("bHideStats", (TraderItem.WeaponStats.Length == 0)); ItemData.SetBool("bCanFavorite", true);//KFPC.GetPurchaseHelper().IsSellable(TraderItem)); SetGenericItemDetails(TraderItem, ItemData, UpgradeLevel); } function string GetLocalizedStatString( TraderWeaponStat Stat ) { switch( Stat ) { case TWS_Damage: return DamageTitle; case TWS_RateOfFire: return FireRateTitle; case TWS_Range: return RangeTitle; case TWS_Penetration: return PenetrationTitle; case TWS_Block: return BlockTitle; case TWS_Parry: return ParryTitle; case TWS_MagazineSize: return MagTitle; case TWS_AmmoCapacity: return CapacityTitle; case TWS_HealAmount: return HealAmountTitle; case TWS_RechargeTime: return HealRechargeTitle; }; return ""; } function float GetStatMax( TraderWeaponStat Stat ) { switch( Stat ) { case TWS_Damage: return WeaponStatMax_Damage; case TWS_RateOfFire: return WeaponStatMax_FireRate; case TWS_Range: return WeaponStatMax_Range; case TWS_Penetration: return WeaponStatMax_Penetration; case TWS_Block: return WeaponStatMax_Block; case TWS_Parry: return WeaponStatMax_Parry; // case TWS_MagazineSize: // return MagTitle; // case TWS_AmmoCapacity: // return CapacityTitle; case TWS_HealAmount: return WeaponStatMax_HealAmount; case TWS_RechargeTime: return WeaponStatMax_HealRechargeSpeed; }; return 1.f; } function SetGenericItemDetails(const out STraderItem TraderItem, out GFxObject ItemData, optional int UpgradeLevel = INDEX_NONE) { local KFPerk CurrentPerk; local int FinalMaxSpareAmmoCount; local int FinalMagazineCapacity; local Float DamageValue; local Float NextDamageValue; //@todo: rename flash objects to something more generic, like stat0text, stat0bar, etc. if( TraderItem.WeaponStats.Length >= TWS_Damage && TraderItem.WeaponStats.length > 0) { DamageValue = TraderItem.WeaponStats[TWS_Damage].StatValue * (UpgradeLevel > INDEX_NONE ? TraderItem.WeaponUpgradeDmgMultiplier[UpgradeLevel] : 1.0f); SetDetailsVisible("damage", true); SetDetailsText("damage", GetLocalizedStatString(TraderItem.WeaponStats[TWS_Damage].StatType)); ItemData.SetInt("damageValue", DamageValue); ItemData.SetInt("damagePercent", (FMin(DamageValue / GetStatMax(TraderItem.WeaponStats[TWS_Damage].StatType), 1.f) ** 0.5f) * 100.f); if (UpgradeLevel + 1 < ArrayCount(TraderItem.WeaponUpgradeDmgMultiplier)) { NextDamageValue = TraderItem.WeaponStats[TWS_Damage].StatValue * TraderItem.WeaponUpgradeDmgMultiplier[UpgradeLevel + 1]; ItemData.SetInt("damageUpgradePercent", (FMin(NextDamageValue / GetStatMax(TraderItem.WeaponStats[TWS_Damage].StatType), 1.f) ** 0.5f) * 100.f); } else { NextDamageValue = DamageValue; ItemData.SetInt("damageUpgradePercent", (FMin(DamageValue / GetStatMax(TraderItem.WeaponStats[TWS_Damage].StatType), 1.f) ** 0.5f) * 100.f); } //`log("THIS IS THE old DAMAGE VALUE: " @((FMin(DamageValue / GetStatMax(TraderItem.WeaponStats[TWS_Damage].StatType), 1.f) ** 0.5f) * 100.f)); //`log("THIS IS THE NEXT DAMAGE VALUE: " @((FMin(NextDamageValue / GetStatMax(TraderItem.WeaponStats[TWS_Damage].StatType), 1.f) ** 0.5f) * 100.f)); } else { SetDetailsVisible("damage", false); } if( TraderItem.WeaponStats.Length >= TWS_Penetration ) { SetDetailsVisible("penetration", true); SetDetailsText("penetration", GetLocalizedStatString(TraderItem.WeaponStats[TWS_Penetration].StatType)); if(TraderItem.TraderFilter != FT_Melee) { ItemData.SetInt("penetrationValue", TraderItem.WeaponStats[TWS_Penetration].StatValue); ItemData.SetInt("penetrationPercent", (FMin(TraderItem.WeaponStats[TWS_Penetration].StatValue / GetStatMax(TraderItem.WeaponStats[TWS_Penetration].StatType), 1.f) ** 0.5f) * 100.f); } else { SetDetailsVisible("penetration", false); } } else { SetDetailsVisible("penetration", false); } if( TraderItem.WeaponStats.Length >= TWS_RateOfFire ) { SetDetailsVisible("fireRate", true); SetDetailsText("fireRate", GetLocalizedStatString(TraderItem.WeaponStats[TWS_RateOfFire].StatType)); if(TraderItem.TraderFilter != FT_Melee) { ItemData.SetInt("fireRateValue", TraderItem.WeaponStats[TWS_RateOfFire].StatValue); ItemData.SetInt("fireRatePercent", FMin(TraderItem.WeaponStats[TWS_RateOfFire].StatValue / GetStatMax(TraderItem.WeaponStats[TWS_RateOfFire].StatType), 1.f) * 100.f); } else { SetDetailsVisible("fireRate", false); } } else { SetDetailsVisible("fireRate", false); } //actually range? if( TraderItem.WeaponStats.Length >= TWS_Range ) { SetDetailsVisible("accuracy", true); SetDetailsText("accuracy", GetLocalizedStatString(TraderItem.WeaponStats[TWS_Range].StatType)); ItemData.SetInt("accuracyValue", TraderItem.WeaponStats[TWS_Range].StatValue); ItemData.SetInt("accuracyPercent", FMin(TraderItem.WeaponStats[TWS_Range].StatValue / GetStatMax(TraderItem.WeaponStats[TWS_Range].StatType), 1.f) * 100.f); } else { SetDetailsVisible("accuracy", false); } ItemData.SetString("type", TraderItem.WeaponDef.static.GetItemName()); ItemData.SetString("name", TraderItem.WeaponDef.static.GetItemCategory()); ItemData.SetString("description", TraderItem.WeaponDef.static.GetItemDescription()); CurrentPerk = KFPlayerController(GetPC()).CurrentPerk; if( CurrentPerk != none ) { FinalMaxSpareAmmoCount = TraderItem.MaxSpareAmmo; FinalMagazineCapacity = TraderItem.MagazineCapacity; CurrentPerk.ModifyMagSizeAndNumber(none, FinalMagazineCapacity, TraderItem.AssociatedPerkClasses,, TraderItem.ClassName); // When a perk calculates total available weapon ammo, it expects MaxSpareAmmo+MagazineCapacity CurrentPerk.ModifyMaxSpareAmmoAmount(none, FinalMaxSpareAmmoCount, TraderItem,); FinalMaxSpareAmmoCount += FinalMagazineCapacity; } else { FinalMaxSpareAmmoCount = TraderItem.MaxSpareAmmo; FinalMagazineCapacity = TraderItem.MagazineCapacity; } ItemData.SetInt("ammoCapacity", FinalMaxSpareAmmoCount); ItemData.SetInt("magSizeValue", FinalMagazineCapacity); ItemData.SetInt("weight", MyTraderMenu.GetDisplayedBlocksRequiredFor(TraderItem)); ItemData.SetBool("bIsFavorite", MyTraderMenu.GetIsFavorite(TraderItem.ClassName)); ItemData.SetString("texturePath", "img://"$TraderItem.WeaponDef.static.GetImagePath()); if( TraderItem.AssociatedPerkClasses.length > 0 && TraderItem.AssociatedPerkClasses[0] != none ) { ItemData.SetString("perkIconPath", "img://"$TraderItem.AssociatedPerkClasses[0].static.GetPerkIconPath()); //secondary perk icon if( TraderItem.AssociatedPerkClasses.length > 1 ) { ItemData.SetString("perkIconPathSecondary", "img://"$TraderItem.AssociatedPerkClasses[1].static.GetPerkIconPath()); } } else { ItemData.SetString("perkIconPath", "img://"$class'KFGFxObject_TraderItems'.default.OffPerkIconPath); } SetObject("itemData", ItemData); } defaultproperties { MAX_RPM=1000 MAX_PENETRATION=5 }