//============================================================================= // KFAnim_Slot //============================================================================= // Adds bDelayedAnimSetsUpdate //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Andrew "Strago" Ladenberger //============================================================================= class KFAnim_Slot extends AnimNodeSlot deprecated native(Anim); /** While playing, delay the call to AnimSetsUpdated() */ var() const bool bDelayedAnimSetsUpdate; /** Next time PlayCustomAnim/SelectedActiveSequence is called also call AnimSetsUpdated */ var transient bool bPendingAnimSetsUpdate; cpptext { virtual void AnimSetsUpdated(); virtual void SelectedActiveSequence( UAnimNodeSequence* Seq ); } defaultproperties { bDelayedAnimSetsUpdate=true }