/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * This is a simple thumbnail label renderer that lists the object name * and the amount of memory used by the object. It is an example of how * you can use a different thumbnail label for different information */ class MemCountThumbnailLabelRenderer extends ThumbnailLabelRenderer native; /** * An aggregated thumbnail label renderer component. Used when appending the * memory usage information to an existing label renderer's list. */ var ThumbnailLabelRenderer AggregatedLabelRenderer; cpptext { protected: /** * Adds the name of the object and the amount of memory used to the array * * @param Object the object to build the labels for * @param OutLabels the array that is added to */ void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray& OutLabels); public: /** * Calculates the size the thumbnail labels will be for the specified font. * Doesn't serialize the object so that it's faster * * @param Object the object the thumbnail is of * @param Font the font object to render with * @param RI the render interface to use for getting the size * @param OutWidth the var that gets the width of the labels * @param OutHeight the var that gets the height */ virtual void GetThumbnailLabelSize(UObject* Object,UFont* Font, FCanvas* Canvas, const ThumbnailOptions& InOptions, DWORD& OutWidth, DWORD& OutHeight); }