//============================================================================= // KFThirdPersonCamera //============================================================================= // Camera for third person //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFThirdPersonCamera extends GameThirdPersonCamera config(Camera); var bool bInvertY; /** Used to change view offset per zed */ simulated function SetViewOffset( ViewOffsetData NewViewOffset, optional bool bInterpolate, optional float InterpTime ) { if( bInterpolate ) { ThirdPersonCamDefault.bInterpViewOffsetOnlyForCamTransition = false; ThirdPersonCamDefault.BlendTime = InterpTime; } else { ThirdPersonCamDefault.bInterpViewOffsetOnlyForCamTransition = true; ThirdPersonCamDefault.BlendTime = ThirdPersonCamDefault.default.BlendTime; } if ( bInvertY ) { NewViewOffset.OffsetHigh.Y *= -1; NewViewOffset.OffsetMid.Y *= -1; NewViewOffset.OffsetLow.Y *= -1; } ThirdPersonCamDefault.SetViewOffset( NewViewOffset ); } /** Access protected member ThirdPersonCamDefault */ simulated function InvertViewOffset(bool bNewInvertY) { if ( bInvertY != bNewInvertY ) { bInvertY = bNewInvertY; KFThirdPersonCameraMode(ThirdPersonCamDefault).InvertViewOffset(); } } defaultproperties { ThirdPersonCamDefaultClass=class'KFThirdPersonCameraMode' }