//============================================================================= // KFSeqEvent_MinigameStateChanged //============================================================================= // Called when a minigame trigger is activated or deactivated via generator //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Dan Weiss //============================================================================= class KFSeqEvent_MinigameStateChanged extends SequenceEvent; function StateChanged(Actor InInstigator, Actor InTrigger, bool bIsActive) { if (bIsActive) { ActivateOutputLink(0); } else { ActivateOutputLink(1); } } defaultproperties { ObjName = "Minigame State Changed" OutputLinks.Empty OutputLinks(0) = (LinkDesc = "Active") OutputLinks(1) = (LinkDesc = "Inactive") VariableLinks.Empty bPlayerOnly = false MaxTriggerCount = 0 }