//============================================================================= // KFSeqEvent_ActivateTriggerProgress //============================================================================= // Events telling Kismet of various progress that has occurred during // an ActivateTrigger objective //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_ActivateTriggerProgress extends KFSeqEvent_ObjectiveProgress; enum EActivateTriggerProgressEvent { EActivateTriggerProgressEvent_TriggerPulled, EActivateTriggerProgressEvent_TriggerReady, EActivateTriggerProgressEvent_ZoneEnabled, EActivateTriggerProgressEvent_ZoneDisabled, EActivateTriggerProgressEvent_MAX, }; defaultproperties { ObjName="Activate Trigger Progress" VariableLinks.Empty bPlayerOnly=false MaxTriggerCount=0 OutputLinks(EActivateTriggerProgressEvent_TriggerPulled)=(LinkDesc="Trigger Pulled") OutputLinks(EActivateTriggerProgressEvent_TriggerReady)=(LinkDesc="Trigger Ready") OutputLinks(EActivateTriggerProgressEvent_ZoneEnabled)=(LinkDesc="Zone Enabled") OutputLinks(EActivateTriggerProgressEvent_ZoneDisabled)=(LinkDesc="Zone Disabled") ProgressOutputStartIndex=EActivateTriggerProgressEvent_MAX }