class KFMusicStingerHelper extends Object; var AkEvent RoundWonStinger; var AkEvent RoundLostStinger; var AkEvent MatchWonStinger; var AkEvent MatchLostStinger; var AkEvent WaveStartStinger; var AkEvent WaveStartStingerWeekly; var AkEvent WaveStartStingerSpecial; var AkEvent WaveStartStingerBoss; var AkEvent WaveCompletedStinger; var AkEvent NewObjectiveStinger; var AkEvent ObjectiveWonStinger; var AkEvent SpecialEventObjectiveStinger; var AkEvent DailyCompleteStinger; var AkEvent ObjectiveLostStinger; var AkEvent PlayerDiedStinger; var AkEvent LevelUpStinger; var AkEvent TierUnlockedStinger; var AkEvent TeammateDeathStinger; var AkEvent ZedKillHumanStinger; var AkEvent ZedPlayerKilledStinger; var AkEvent ZedPlayerSuicideStinger; var AkEvent WeaponUpgradeStinger; var AkEvent PerkPrestigeStinger; static simulated function PlayWeaponUpgradeStinger(PlayerController P) { local KFPlayerController KFPC; KFPC = KFPlayerController(P); if (KFPC == none) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent(default.WeaponUpgradeStinger); } static simulated function PlayPerkPrestigeStinger(PlayerController P) { local KFPlayerController KFPC; KFPC = KFPlayerController(P); if (KFPC == none) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent(default.PerkPrestigeStinger); } static simulated function PlayTeammateDeathStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.TeammateDeathStinger ); } static simulated function PlayZedKillHumanStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.ZedKillHumanStinger ); } static simulated function PlayZedPlayerKilledStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.ZedPlayerKilledStinger ); } static simulated function PlayZedPlayerSuicideStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.ZedPlayerSuicideStinger ); } static simulated function PlayRoundWonStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.RoundWonStinger ); } static simulated function PlayRoundLostStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow player match lost stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.RoundLostStinger ); } static simulated function PlayMatchWonStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow match won stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.MatchWonStinger ); } static simulated function PlayMatchLostStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow player match lost stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.MatchLostStinger ); } static simulated function PlayWaveStartStinger( PlayerController P, optional byte WaveStartType = GMT_WaveStart) { local KFPlayerController KFPC; local AkEvent AKEventToPlay; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow player wave complete stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); switch (WaveStartType) { case GMT_WaveStart: AKEventToPlay = default.WaveStartStinger; break; case GMT_WaveStartWeekly: AKEventToPlay = default.WaveStartStingerWeekly; break; case GMT_WaveStartSpecial: AKEventToPlay = default.WaveStartStingerSpecial; break; case GMT_WaveSBoss: AKEventToPlay = default.WaveStartStingerBoss; break; default: AKEventToPlay = default.WaveStartStinger; } KFPC.StingerAkComponent.PlayEvent( AKEventToPlay ); } static simulated function PlayWaveCompletedStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; // allow player wave complete stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.WaveCompletedStinger ); } static simulated function PlayDailyCompleteStinger(PlayerController P) { local KFPlayerController KFPC; KFPC = KFPlayerController(P); if (KFPC == none) return; KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent(default.DailyCompleteStinger); } static simulated function PlaySpecialEventObjectiveStinger(PlayerController P) { local KFPlayerController KFPC; KFPC = KFPlayerController(P); if (KFPC == none) return; KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent(default.SpecialEventObjectiveStinger); } static simulated function PlayObjectiveWonStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.ObjectiveWonStinger ); } static simulated function PlayNewObjectiveStinger(PlayerController P) { local KFPlayerController KFPC; KFPC = KFPlayerController(P); if (KFPC == none) return; KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent(default.NewObjectiveStinger); } static simulated function PlayObjectiveLostStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; if( KFPC.StingerAkComponent.IsPlaying() ) return; KFPC.StingerAkComponent.PlayEvent( default.ObjectiveLostStinger ); } static simulated function PlayLevelUpStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; if( KFPC.StingerAkComponent.IsPlaying() ) return; KFPC.StingerAkComponent.PlayEvent( default.LevelUpStinger ); } static simulated function PlayTierUnlockedStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none ) return; if( KFPC.StingerAkComponent.IsPlaying() ) return; KFPC.StingerAkComponent.PlayEvent( default.TierUnlockedStinger ); } static simulated function PlayPlayerDiedStinger( PlayerController P ) { local KFPlayerController KFPC; KFPC = KFPlayerController( P ); if( KFPC == none || class'Engine'.static.IsEditor() ) return; // allow player died stinger to interrupt others KFPC.StingerAkComponent.StopEvents(); KFPC.StingerAkComponent.PlayEvent( default.PlayerDiedStinger ); } defaultproperties { WaveStartStinger=AkEvent'WW_UI_Menu.Play_UI_Alert_Wave_Incoming' WaveStartStingerSpecial=AkEvent'WW_UI_Objectives.Play_UI_ObjectiveComplete' WaveStartStingerWeekly=AkEvent'WW_UI_Objectives.Play_UI_ObjectiveComplete' WaveStartStingerBoss=AkEvent'WW_UI_Menu.Play_Zed_Player_Killed' RoundWonStinger=AkEvent'WW_UI_Menu.Play_Round_Won' RoundLostStinger=AkEvent'WW_UI_Menu.Play_Round_Lost' MatchWonStinger=AkEvent'WW_MSTG_Global.Play_MSTG_BossKilled' MatchLostStinger=AkEvent'WW_MSTG_Global.Play_MSTG_TeamWipedOut' WaveCompletedStinger=AkEvent'WW_MSTG_Global.Play_MSTG_WaveComplete' ObjectiveWonStinger=AkEvent'WW_UI_Objectives.Play_UI_ObjectiveComplete' ObjectiveLostStinger=AkEvent'WW_UI_Objectives.Play_UI_Objective_Fail' NewObjectiveStinger= AkEvent'WW_UI_Objectives.Play_UI_ObjectiveNotify' PlayerDiedStinger=AkEvent'WW_MSTG_Global.Play_MSTG_PlayerDeath' LevelUpStinger=AkEvent'WW_MSTG_Global.Play_MSTG_LevelUp_XP' TierUnlockedStinger=AkEvent'WW_MSTG_Global.Play_MSTG_LevelUp_KeyXP' SpecialEventObjectiveStinger=AkEvent'WW_UI_Objectives.Play_UI_ObjectiveComplete' DailyCompleteStinger=AkEvent'WW_UI_Objectives.Play_UI_ObjectiveComplete' TeammateDeathStinger=AkEvent'WW_UI_Menu.Play_Teammate_Death' ZedKillHumanStinger=AkEvent'WW_UI_Menu.Play_Zed_Kill_Human' ZedPlayerKilledStinger=AkEvent'WW_UI_Menu.Play_Zed_Player_Killed' ZedPlayerSuicideStinger=AkEvent'WW_UI_Menu.Play_Zed_Player_Suicide' WeaponUpgradeStinger=AkEvent'WW_UI_Menu.Play_UI_Weapon_Upgrade' PerkPrestigeStinger=AkEvent'WW_UI_Menu.Play_UI_Prestige_Lvl_Reset' }