//============================================================================= // KFKismetMapLocalization_Elysium //============================================================================= // Class for Elysium Kismet localization //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFKismetMapLocalization_Elysium extends KFKismetMapLocalization; var localized string FuneralPyreIgnitionText; var localized string TomeMissingText; var localized string LeverWarningText; var localized string LoreMastersKnowsText; var localized string SandTomeCollectedText; var localized string SteelTomeCollectedText; var localized string SludgeTomeCollectedText; var localized string WoodTomeCollectedText; var localized string RedRoseCollectedText; var localized string MagentaRoseollectedText; var localized string YellowRoseCollectedText; var localized string FlowerActivationText; var localized string BotanicaOpenText; var localized string OneOfThreeCollectedText; var localized string TwoOfThreeCollectedText; var localized string ThreeOfThreeCollectedText; var localized string OneOfFourCollectedText; var localized string TwoOfFourCollectedText; var localized string ThreeOfFourCollectedText; var localized string FourOfFourCollectedText; static simulated function string GetLocalization(int MessageId) { switch(MessageId) { case 0: return default.FuneralPyreIgnitionText; case 1: return default.TomeMissingText; case 2: return default.LeverWarningText; case 3: return default.LoreMastersKnowsText; case 4: return default.SandTomeCollectedText; case 5: return default.SteelTomeCollectedText; case 6: return default.SludgeTomeCollectedText; case 7: return default.WoodTomeCollectedText; case 8: return default.RedRoseCollectedText; case 9: return default.MagentaRoseollectedText; case 10: return default.YellowRoseCollectedText; case 11: return default.FlowerActivationText; case 12: return default.BotanicaOpenText; case 13: return default.OneOfThreeCollectedText; case 14: return default.TwoOfThreeCollectedText; case 15: return default.ThreeOfThreeCollectedText; case 16: return default.OneOfFourCollectedText; case 17: return default.TwoOfFourCollectedText; case 18: return default.ThreeOfFourCollectedText; case 19: return default.FourOfFourCollectedText; } return ""; } defaultproperties { TextFont=Font'UI_Canvas_Fonts.Font_General' }