//============================================================================= // KFGFxSpecialEventObjectivesContainer //============================================================================= // This will be the parent container for the weekly and special event container //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Zane Gholson 3/31/2017 //============================================================================= class KFGFxSpecialEventObjectivesContainer extends KFGFxObject_Container; var localized string CurrentSpecialEventString; var localized string CurrentSpecialEventDescriptionString; struct SSpecialEventObjectiveInfo { var localized string TitleString; var localized string DescriptionString; var localized string TierEventRewardName; }; var localized array SpecialEventObjectiveInfoList; var arrayObjectiveIconURLs; var string AllCompleteRewardIconURL; var localized string AllCompleteRewardDescriptionString; var arrayChanceDropIconURLs; var localized array ChanceDropDescriptionStrings; var string IconURL; var array ObjectiveStatusList; var array UsesProgressList; var array ObjectLastValue; var KFPlayerController KFPC; function Initialize( KFGFxObject_Menu NewParentMenu ) { super.Initialize( NewParentMenu ); KFPC = KFPlayerController(GetPC()); LocalizeMenu(); PopulateData(); PopulateReward(); PopulateChanceDrops(); } function LocalizeMenu() { local GFxObject TextObject; TextObject = CreateObject("Object"); // Localize static text TextObject.SetString("title", default.CurrentSpecialEventString); TextObject.SetString("reward", class'KFMission_LocalizedStrings'.default.RewardsString); TextObject.SetString("granted", class'KFMission_LocalizedStrings'.default.GrantedSpecialEventString); TextObject.SetString("chanceOfDrop", class'KFMission_LocalizedStrings'.default.SpecialEventChanceDropString); SetObject("localizedText", TextObject); } function bool PopulateData() { local GFxObject DataObject; local GFxObject DataProvider; //array containing the data objects local int i; local int CurrentProgressValue, MaxProgressValue; local float ProgressCompletePercentage; if(HasObjectiveStatusChanged()) { DataProvider = CreateArray(); for (i = 0; i < SpecialEventObjectiveInfoList.length; i++) { DataObject = CreateObject("Object"); if (DataObject != none) { DataObject.SetString("label", default.SpecialEventObjectiveInfoList[i].TitleString); DataObject.SetString("description", default.SpecialEventObjectiveInfoList[i].DescriptionString); DataObject.SetString("iconPath", "img://"$default.ObjectiveIconURLs[i]); DataObject.SetBool("complete", ObjectiveStatusList[i].bComplete); DataObject.SetInt("rewardValue", KFPC.GetSpecialEventRewardValue()); DataObject.SetBool("showProgress", UsesProgressList[i]); if (UsesProgressList[i]) { GetObjectiveProgressValues(i, CurrentProgressValue, MaxProgressValue, ProgressCompletePercentage); DataObject.SetFloat("progress", ProgressCompletePercentage); DataObject.SetString("textValue", CurrentProgressValue $"/" $MaxProgressValue); } DataProvider.SetElementObject(i, DataObject); //add it to the array } } if(default.IconURL != "") { DataProvider.SetString("iconPath", "img://"$default.IconURL); } SetObject("objectives", DataProvider); return true; } return false; } static function GetObjectiveProgressValues(int ObjectiveID, out int CurrentValue, out int MaxValue, out float PercentComplete) { local KFPlayerController LocalKFPC; local int TempCurrentValue, TempMaxValue; LocalKFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController()); LocalKFPC.GetSeasonalEventStatInfo(ObjectiveID, TempCurrentValue, TempMaxValue); MaxValue = TempMaxValue; CurrentValue = Clamp(TempCurrentValue, 0, MaxValue); PercentComplete = MaxValue > 0 ? FClamp((float(CurrentValue) / float(MaxValue)), 0, 1.0f) : 0.f; } function bool HasObjectiveStatusChanged() { local int i; local bool bHasChanged; local bool bTempStatus; local int ProgressValue, MaxValue; local float PercentageValue; if(SpecialEventObjectiveInfoList.length != ObjectiveStatusList.length) { ObjectiveStatusList.length = SpecialEventObjectiveInfoList.length; for (i = 0; i < SpecialEventObjectiveInfoList.length; i++) { GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue); ObjectiveStatusList[i].bComplete = KFPC.IsEventObjectiveComplete(i); ObjectiveStatusList[i].NumericValue = ProgressValue; } bHasChanged = true; } else { for (i = 0; i < SpecialEventObjectiveInfoList.length; i++) { bTempStatus = KFPC.IsEventObjectiveComplete(i); GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue); if(ObjectiveStatusList[i].bComplete != bTempStatus || ObjectiveStatusList[i].NumericValue != ProgressValue) { bHasChanged = true; ObjectiveStatusList[i].bComplete = bTempStatus; ObjectiveStatusList[i].numericValue = KFPC.GetSpecialEventRewardValue(); } } } return bHasChanged; } function PopulateReward() { local GFxObject DataObject; DataObject = CreateObject("Object"); DataObject.SetString("label", default.AllCompleteRewardDescriptionString); DataObject.SetString("iconPath", "img://"$default.AllCompleteRewardIconURL); //add reward icon here SetObject("allCompleteReward", DataObject); //pass to SWF } function PopulateChanceDrops() { local int i; local GFxObject DataObject; local GFxObject DataProvider; //array containing the data objects DataProvider = CreateArray(); for (i = 0; i < ChanceDropDescriptionStrings.length; i++) { DataObject = CreateObject("Object"); DataObject.SetString("label", ChanceDropDescriptionStrings[i]); DataObject.SetString("iconPath", "img://"$ChanceDropIconURLs[i]); //add reward icon here DataProvider.SetElementObject(i, DataObject); //add it to the array } SetObject("chanceDrops", DataProvider); //pass to SWF } DefaultProperties { ObjectiveIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" ObjectiveIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" ObjectiveIconURLs[2]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" ObjectiveIconURLs[3]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" //ObjectiveIconURLs[4]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" //defaults AllCompleteRewardIconURL="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" ChanceDropIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" ChanceDropIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker" UsesProgressList[0]=false UsesProgressList[1]=false UsesProgressList[2]=false UsesProgressList[3]=false UsesProgressList[4]=false }